﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace FUSE
{
    class MapGeneratorThread : GameComponent
    {
        private MapGenerator mapGenerator;
        private Thread thread;


        public MapGeneratorThread(Game game) : base(game)
        {
            

        }

        public override void Initialize()
        {
            //add initialization code
            //thread = new Thread(new ThreadStart(mapGenerator);

            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {
            //add update code

            base.Update(gameTime);
        }

        public void LoadContent(Texture2D texture)
        {
            // add load content code
        }

        public void Draw(SpriteBatch spriteBatch)
        {
            //add draw code

        }



    }
}
